For this project we used Trained Model Target Datasets. This means that we used datasets to enable our app to automatically switch between different objects and/or different Guide Views for each object, depending on what the user points their device at.
There are two levels of information. The first level is the "global info" and this consists of 4 buttons what is related to the general information about the object. Each side has besides the "general" buttons also side-specific information (level 2). We will show this by making hotspots. A click on the hotspot gives specific information about that part of the object.
The content and design used in ARIM02 is for test purposes only. The design (interface) is generic as there is no design guide for the new museum at the moment. The content is limited and developed to a level where it can be used as test for the projectgroup working with the new museum, and possible some controlled testing with visitors. The content is limited to work with the chosen object “Academic viking-animal”.